Gerda A Flame In Winter
Winner of "Best Narrative" Award at the Taipei Game Show and DevGAMM


Summary
Project Information
Genre:
Company:
Time in Role:
Engine:
Platform:
Primary Role:
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Narrative RPG-Lite
Bird Island (formerly PortaPlay)
September 2021 - July 2022
Unity
PC
Level Design Intern
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Description
Responsibilities
Level Design:
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I am responsible for the integration, polishing and bugfixing of level content throughout the entirety of the game.
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This includes integrating gameplay systems into the level flow, distributing various resources and items and scripting complex sequences.
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Ownership over a level from the initial planning to the level greybox to the final shippable product.
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Responsible for the iteration process from the early stages of white box to the final shippable product for two of the tentpole levels including the game finale.
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Adjusting character movement, animations and cameras to support the intended narrative experience.
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Level improvements and bugfixing in accordance to playtest/feedback data collected by quality assurance and our publisher.
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Maintaining cross-disciplinary communication to ensure smooth implementation of core features, art passes and narrative updates.



