top of page

Gerda A Flame In Winter

Winner of "Best Narrative" Award at the Taipei Game Show and DevGAMM

Summary

Project Information

Genre:

Company:

Time in Role:

Engine:

Platform:

Primary Role:

​

Narrative RPG-Lite

Bird Island (formerly PortaPlay)

September 2021 - July 2022

Unity

PC

Level Design Intern

​

Description

Responsibilities

Level Design:

  • I am responsible for the integration, polishing and bugfixing of level content throughout the entirety of the game.

  • This includes integrating gameplay systems into the level flow, distributing various resources and items and scripting complex sequences.

  • Ownership over a level from the initial planning to the level greybox to the final shippable product.

  • Responsible for the iteration process from the early stages of white box to the final shippable product for two of the tentpole levels including the game finale.

  • Adjusting character movement, animations and cameras to support the intended narrative experience.

  • Level improvements and bugfixing in accordance to playtest/feedback data collected by quality assurance and our publisher.

  • Maintaining cross-disciplinary communication to ensure smooth implementation of core features, art passes and narrative updates.

© 2023 by Sebastian Binder

  • Twitter
  • LinkedIn
bottom of page