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Sebastian Binder
Level Designer
E-Mail: Sebastianbinder@live.com
Phone: On Request
About Me:
I’m a Level and World Designer with a bachelor’s degree in Game Design and recent experience at Avalanche Studios.
Over the years, I’ve explored many aspects of game design, but my real passion lies in crafting engaging spaces that tell stories through play. I love building worlds that invite players to explore, experiment, and lose themselves in the experience.
Working across different genres has taught me the importance of designing for the player first — shaping every layout, route, and encounter through feedback and fast iteration. From early concepts to final polish, I aim to make every space feel meaningful and alive.
I value clear communication and collaboration as much as design craft itself. Just as I iterate on levels, I actively seek and apply feedback from peers to grow as both a designer and teammate.
Outside of work, I enjoy playing chess, bouldering, listening to ASMR, and traveling, discovering new places with the same curiosity I bring to exploring virtual worlds.
Professional Skills:
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Level & World Design
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Gameplay Integration
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Mission Design
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Visual Scripting
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Iterative Design
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Single Player Level Design
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Multiplayer Level Design
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​Cross-Disciplinary Collaboration​
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​Worldbuilding
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​Design Documentation
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​Rapid Prototyping
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Gameplay Balancing
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Agile Development
Engine & Software Skills:





Unreal
Houdini
Perforce
SketchUp
Gaea 2


Unity Engine
Microsoft Office
Godot

Jira
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