Contraband
Summary
Project Information
Genre:
Company:
Time in Role:
Engine:
Platform:
Primary Role:
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Open World Co-Op Adventure
Avalanche Studios
October 2024 - October 2025
Proprietary Engine (Apex)
PC and Xbox
Experienced World Designer
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Description
Responsibilities
World Design:
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On Contraband, I was responsible for building a seamless open-world experience inside Avalanche’s proprietary Apex engine. My work combined worldbuilding, gameplay design, and technical implementation to ensure both the creative vision and systemic needs were met.
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Collaborated closely with environment art, mission design, and tech teams to ensure a cohesive open-world and smooth integration across disciplines.
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I worked extensively with Apex’s terrain, road, and water tools to shape large sections of the world, with a focus on the needs of the mission locations, gameplay flow, road network , and overall performance.​
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​Designed and implemented mission content, from initial concept to final integration, ensuring it aligned with player experience and overall world design.​​​​
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I developed the game’s road network, ensuring it delivered a butter-smooth driving and combat experience, while also supporting systems such as AI convoys, player navigation, and the world sim.
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To make driving fun and dynamic, I placed shortcuts, cinematic jumps, destructible roadside objects and enemy ambushers.
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I designed and implemented a variety of side content and activities:
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Challenge dungeons with a focus on traversal, destruction, and puzzlely gameplay.
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Large-scale destruction derbies leveraging systemic chaos.
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Races across different biomes.
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